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{"id":944,"date":"2023-05-12T04:20:14","date_gmt":"2023-05-12T04:20:14","guid":{"rendered":"https:\/\/krunker.com\/knowledge-is-power\/"},"modified":"2023-05-12T04:20:14","modified_gmt":"2023-05-12T04:20:14","slug":"knowledge-is-power","status":"publish","type":"post","link":"https:\/\/krunker.com\/knowledge-is-power\/","title":{"rendered":"Knowledge is power"},"content":{"rendered":"

M<\/span>etroid\u00a0is a Nintendo institution, one that dates almost as far back as the company’s console business. The series includes phenomenal games like\u00a0Super Metroid\u00a0and\u00a0Metroid Prime, two games that frequently appear on “best of” lists. But Metroid has been in a funk for the past decade and losing favor along the way. Fans don’t want experimental spin-offs like\u00a0Metroid Prime: Federation Force; they want to explore alien worlds as Samus Aran, hunt for high-tech equipment, and use it to dig even deeper into the unknown. Finally, with Metroid: Samus Returns, that call has been answered.<\/p>\n\n\t\t

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Most VR games<\/h2>\n

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\n\t\t\t\"\"\n\t\t<\/div>\n\t<\/a>Why it took Nintendo so long to get to this point is anyone’s guess, but Samus Returns is so good that it almost doesn’t matter. A reimagining of the oft-maligned GameBoy game,\u00a0Metroid II: The Return of Samus, Samus Returns is classic Metroid at heart.<\/p>\n

Teleportation is also what VFR uses to replace the gory melee kills in Doom: once you stagger and enemy by dealing some damage, you telefrag them (teleport on top of their location) for fun and extra items. Watching gore shower around you as you explode a demon from the inside isn\u2019t quite as satisfying as Doom\u2019s elaborately animated demon-dismembering kills, but it\u2019s just about as effective in adding some strategy to the fray: the same concept of picking off weaker demons off to replenish your health as you take a beating from the stronger ones works in VFR.<\/p>\n

Using those two types of movement together to stay one step ahead of the horde takes some getting used to, especially learning not to panic when it looks like a 12-foot-tall Hell Knight is about to rip your spine out through your eye socket. But once you get the hang of teleporting behind an enemy and using the 180-degree-turn button to whip around and blast them in the back, and using the backward-scoot button to kite as you lay down a stream of fire at pursuing enemies, it starts to click.<\/p>\n\n\t\t

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Motion-tracked controllers<\/h2>\n

The other movement is a sort of scoot, where you use the directional buttons or d-pad to jump a few feet at a time. You can do this as quickly as you can push the button, making for a jerky but speedy form of movement. It works, but makes me wish I could just enable smooth movement in the menus, just like you can turn on smooth turning if you don\u2019t like the default incremental turns.<\/p>\n

Motion-tracked controllers dramatically improve the immersion of aiming and firing a gun.<\/p><\/blockquote>\n

As in the 1991 monochromatic classic, you hunt down dozens of powerful Metroids on planet SR 388 in an effort to eradicate the bioweapon species and keep them out of evil’s hands. However, two key changes have occurred: the map has been greatly expanded and reshaped to more closely resemble what you might find in Super Metroid, and combat is more of a priority than ever. The latter is an effect of Nintendo bringing on Mercury Steam–the most recent developer to work on\u00a0Castlevania–to develop the game. Thankfully (and most importantly), Samus Returns feels like a Nintendo-made Metroid, but it’s still easy to spot Mercury Steam’s influence–for the better.<\/p>\n

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VFR uses<\/h2>\n

Instead of taking that route or converting the original version (as Bethesda did with Skyrim VR), id built VFR from the ground up as a new game that bravely embraces Doom\u2019s love of movement and momentum. It lets you get up in the faces of demonic invaders in some of the fastest-paced VR action I\u2019ve experienced yet.<\/p>\n\n\t\t

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